"Titan City has no golden rules, they're all rusty and barely legible crumbling when confronted with enough force."<br>
At least that's what you heard growing up.<br>
"Junkies, degenerates, all the low-life scum that cannot conform to living in a society, all lined up on a rusty iron platter. Playing make-believe anarchists, boiling in this cess-pool till it overflows on the streets."<br>
The gate is adorned with a lot of conflicting tags, showing the history of ever changing claim on the junkyard.<br>
"Junkers, how original. What's your angle here, Lilith?"<br>
The gate doesn't resist, swinging open slowly with the slightest push.<br><br>
The clock is ticking but you need to make sure that you have everything in place before you head out!<br>
From the rulebook, you already know that you need the board, the adventure sheet, the token set, the cards, some D20 dice, and a pen.<br>
Here is the list of all elements that will be required to set up locations and enemies in this adventure. (All miniatures fit on a 25mm base)<br>
- 3x 1x1 Pillar
- 1x 2x2
- 1x 1x1 Door
- 2x 3x1
- 2x 2x1
- 2x 2x1 Wall
- 1x 1x1 Wall
- 3x Crate<br>
- 3x Melee Junker
- 3x Ranged Junker
- 1x Flameoner<br><br><br>
Oh, and the last thing before it’s go time. Who are you, really? Choose your Grid Runner and make sure their mini is ready.<br>
<<link "Time to end this.">>
<<script>>
Dialog.setup("Proceed?", "dialog");
Dialog.wiki("<center>[[CONFIRM|Junkyard]]</center>");
Dialog.open();
<</script>>
<</link>><a href="https://gridrunner.titan-forge.com/"><img @src="setup.ImagePath+'gr.png'" width="100%"></a>Chapter 3:<br>
Junk Hard<<script>>
Dialog.close();
<</script>>The whole place is barely lit, and swarming with Junkers who have nothing better to do than loaf around.<br>
Setup:<br>
<img @src="setup.ImagePath+'0524/Map_1_Junkyard.png'" width="100%"><br>
Legend:
<img @src="setup.ImagePath+'0524/Map_1_Legend.png'" width="100%">
1 - 1x1 Door
2 - 2x1 Wall
3 - 1x1 Wall
4 - 1x1 Pillar
5 - 2x1 Barricade
6 - 3x1 Scrap Pile<br>
<span id="Box1">After reaching event box #1 <<link "click here.">>
<<replace "#Box1">>
Right behind that pillar, you spot a small duffle bag filled with what appears to be bottle-caps. Are they serious? Thankfully, there's also a small cred-chip tossed in there.<br>
(Gain 150 Creds)
<</replace>>
<</link>></span>
<span id="Box2">After reaching event box #2 <<link "click here.">>
<<replace "#Box2">>
You find the remains of a celebrity that went missing a few months back. Pretty sure Titan City Herald will pay well for the scoop.<br>
(Gain 300 Hi-Score)
<</replace>>
<</link>></span><br>
After reaching the exit location,
follow the link to change the board:<br>
<<link "Through the fence.">>
<<script>>
Dialog.setup("Shop", "dialog");
Dialog.wiki("Welcome to the shop, choose your upgrades:<br>Heal 2 HP - 500 creds<br>DEF +1 - 500 creds<br>DEF +2 - 800 creds<br>Melee Dice +1 - 250 creds<br>Ranged Dice +1 - 250 creds<br>Melee Bonus +1 - 250 creds<br>Melee Bonus +2 - 500 creds<br>Ranged Bonus +1 - 250 creds<br>Ranged Bonus +2 - 500 creds<br>Health +1 - 1000 creds<br>Speed +1 - 1400 creds<br>BOUNTY payout +50 - 400 creds<br><center>[[CONFIRM|Ruins]]</center>");
Dialog.open();
<</script>>
<</link>>
Optional challenge:
Don't get wounded (+1000 Hi-Score)There's no other way to put this, this place reeks. Heaps of junk and hastily slapped together sheets of metal to give some semblance of order are marked with excrement from every junkie around.<br>
Setup:
<img @src="setup.ImagePath+'0524/Map_2_Ruins.png'" width="100%"><br>
Legend:
<img @src="setup.ImagePath+'0524/Map_2_Legend.png'" width="100%">
1 - 1x1 Door
2 - 1x1 Pillar
3 - 1x1 Wall
4 - 2x1 Wall
5 - 2x1 Barricade
6 - 3x1 Scrap Pile<br>
<span id="Box1">After reaching event box #1 <<link "click here.">>
<<replace "#Box1">>
You notice a shiny shrink-wrapped lunchbox tossed carefully in the corner between the fence and the pillar. <br>
(Heal 1 HP)
<</replace>>
<</link>></span>
<span id="Box2">After reaching event box #2 <<link "click here.">>
<<replace "#Box2">>
A pile of credchips just sitting there for the taking, it ain't much, but it's honest work.<br>
(Gain 50 creds)
<</replace>>
<</link>></span><br>
After reaching the exit,
follow the link to change the board:<br>
<<link "Exit Left">>
<<script>>
Dialog.setup("Shop", "dialog");
Dialog.wiki("Welcome to the shop, choose your upgrades:<br>Heal 2 HP - 500 creds<br>DEF +1 - 500 creds<br>DEF +2 - 800 creds<br>Melee Dice +1 - 250 creds<br>Ranged Dice +1 - 250 creds<br>Melee Bonus +1 - 250 creds<br>Melee Bonus +2 - 500 creds<br>Ranged Bonus +1 - 250 creds<br>Ranged Bonus +2 - 500 creds<br>Health +1 - 1000 creds<br>Speed +1 - 1400 creds<br>BOUNTY payout +50 - 400 creds<br><center>[[CONFIRM|Precipice]]</center>");
Dialog.open();
<</script>>
<</link>><br>
Optional challenge:
Don't let the threat level reach High (+1000 Hi-Score)It's getting rowdy out here, the Junkers are getting restless and you can hear music and gunshots from the south.<br>
Setup:
<img @src="setup.ImagePath+'0524/Map_3_Precipice.png'" width="100%"><br>
Legend:
<img @src="setup.ImagePath+'0524/Map_3_Legend.png'" width="100%">
1 - 1x1 Door
2 - 1x1 Pillar
3 - 1x1 Wall
4 - 2x1 Wall
5 - 2x1 Barricade
6 - 3x1 Scrap Pile<br>
<span id="Box1">After reaching event box #1 <<link "click here.">>
<<replace "#Box1">>
This thicc plate of laser-cut aluminum closely resembles a prominent holo-dancer. It must be one of the lost treasures.<br>
(Gain 250 Hi-Score)
<</replace>>
<</link>></span>
<span id="Box2">After reaching event box #2 <<link "click here.">>
<<replace "#Box2">>
Surrounded by this pseudo-anarchist filth, someone still clutched strongly to their corporate roots. You find a high-end credchip with a lot of moolah.<br>
(Gain 500 Creds)
<</replace>>
<</link>></span>
<span id="Box3">After reaching event box #3 <<link "click here.">>
<<replace "#Box3">>
There is no way in hell they missed this 30 year old bottle of scotch, so someone must have been keeping it for a special occassion.<br>
(Heal 1 HP)
<</replace>>
<</link>></span><br>
After reaching the exit,
follow this link to change the board:
<<link "Exit A">>
<<script>>
Dialog.setup("Shop", "dialog");
Dialog.wiki("Welcome to the shop, choose your upgrades:<br>Heal 2 HP - 500 creds<br>DEF +1 - 500 creds<br>DEF +2 - 800 creds<br>Melee Dice +1 - 250 creds<br>Ranged Dice +1 - 250 creds<br>Melee Bonus +1 - 250 creds<br>Melee Bonus +2 - 500 creds<br>Ranged Bonus +1 - 250 creds<br>Ranged Bonus +2 - 500 creds<br>Health +1 - 1000 creds<br>Speed +1 - 1400 creds<br>BOUNTY payout +50 - 400 creds<br><center>[[CONFIRM|Winding]]</center>");
Dialog.open();
<</script>>
<</link>><br>
<<link "Exit B">>
<<script>>
Dialog.setup("Shop", "dialog");
Dialog.wiki("Welcome to the shop, choose your upgrades:<br>Heal 2 HP - 500 creds<br>DEF +1 - 500 creds<br>DEF +2 - 800 creds<br>Melee Dice +1 - 250 creds<br>Ranged Dice +1 - 250 creds<br>Melee Bonus +1 - 250 creds<br>Melee Bonus +2 - 500 creds<br>Ranged Bonus +1 - 250 creds<br>Ranged Bonus +2 - 500 creds<br>Health +1 - 1000 creds<br>Speed +1 - 1400 creds<br>BOUNTY payout +50 - 400 creds<br><center>[[CONFIRM|Throneroom]]</center>");
Dialog.open();
<</script>>
<</link>><br>
Optional challenge:
Eliminate all Junkers (+1000 Hi-Score)You can feel that those stationed so far away from the party aren't happy about it. Itchy fingers, glazed-over gazes darting around. It takes them a while to notice you, but they know you ain't playing.<br>
Setup:
<img @src="setup.ImagePath+'0524/Map_4_Winding.png'" width="100%"><br>
Legend:
<img @src="setup.ImagePath+'0524/Map_4_Legend.png'" width="100%">
1 - 1x1 Door
2 - 1x1 Pillar
3 - 1x1 Wall
4 - 2x1 Wall
5 - 2x1 Barricade
6 - 3x1 Scrap Pile<br>
<span id="Box1">After reaching event box #1 <<link "click here.">>
<<replace "#Box1">>
A barely intact mannequin, dressed up in torn up corpo clothing served as target practice here. Thankfully, they didn't check the pockets too carefully.
(Gain 250 Creds)
<</replace>>
<</link>>?</span>
<span id="Box2">After reaching event box #2 <<link "click here.">>
<<replace "#Box2">>
I bet you didn't expect the sudden fourth wall break, but this chest is in a weird place.<br>
(Gain 50 Creds and 50 Hi-Score)
<</replace>>
<</link>>?</span><br>
After reaching the exit,
follow this link to change the board:
<<link "Corner">>
<<script>>
Dialog.setup("Shop", "dialog");
Dialog.wiki("Welcome to the shop, choose your upgrades:<br>Heal 2 HP - 500 creds<br>DEF +1 - 500 creds<br>DEF +2 - 800 creds<br>Melee Dice +1 - 250 creds<br>Ranged Dice +1 - 250 creds<br>Melee Bonus +1 - 250 creds<br>Melee Bonus +2 - 500 creds<br>Ranged Bonus +1 - 250 creds<br>Ranged Bonus +2 - 500 creds<br>Health +1 - 1000 creds<br>Speed +1 - 1400 creds<br>BOUNTY payout +50 - 400 creds<br><center>[[CONFIRM|Corner]]</center>");
Dialog.open();
<</script>>
<</link>><br>
Optional challenge:
Don't end your turn adjacent to an enemy (+500 Hi-Score)The sound of music gets louder with every step you take, it's scratchy, overtuned, but most of all, it has almost no rhytm.<br>
Setup:
<img @src="setup.ImagePath+'0524/MAP_5_Corner.png'" width="100%"><br>
Legend:
<img @src="setup.ImagePath+'0524/Map_5_Legend.png'" width="100%">
1 - 1x1Door
2 - 1x1 Pillar
3 - 1x1 Wall
4 - 2x1 Wall
5 - 2x1 Barricade
6 - 3x1 Scrap Pile<br>
<span id="Box1">After reaching event box #1 <<link "click here.">>
<<replace "#Box1">>
There's a crudely scribbled picture of a sun on the pillar, and a banged up metal plate underneath with a lot of junk and a credchip.
(Gain 50 Creds)
<</replace>>
<</link>>?</span>
<span id="Box2">After reaching event box #2 <<link "click here.">>
<<replace "#Box2">>
Uncovering the small, clumsily covered lunchbox has given you an insight about the Junkers history. There's pictures, holos, even what looks to be like a paper clipping from before the time.<br>
(Gain 300 Hi-Score)
<</replace>>
<</link>>?</span>
<span id="Box3">After reaching event box #3 <<link "click here.">>
<<replace "#Box3">>
You notice a small shelf filled with painkillers.<br>
(Heal 1 HP)
<</replace>>
<</link>>?</span><br>
After reaching the exit,
follow this link to change the board:
<<link "Let's end this.">>
<<script>>
Dialog.setup("Shop", "dialog");
Dialog.wiki("Welcome to the shop, choose your upgrades:<br>Heal 2 HP - 500 creds<br>DEF +1 - 500 creds<br>DEF +2 - 800 creds<br>Melee Dice +1 - 250 creds<br>Ranged Dice +1 - 250 creds<br>Melee Bonus +1 - 250 creds<br>Melee Bonus +2 - 500 creds<br>Ranged Bonus +1 - 250 creds<br>Ranged Bonus +2 - 500 creds<br>Health +1 - 1000 creds<br>Speed +1 - 1400 creds<br>BOUNTY payout +50 - 400 creds<br><center>[[CONFIRM|Throneroom]]</center>");
Dialog.open();
<</script>>
<</link>><br>
Optional challenge:
Neutralize 2 Junkers in a single turn (+1000 Hi-Score)"This can't be true... no, not Lilith"<br>
You keep repeating that, clutching to the hope that it's just a bad dream.<br>
The Junkers weren't a gang... everything they did was for "The Awakening".<br>
"Why? Why did I let it happen?"<br>
The misplaced guilt hit you like a truck, as you cradled the blood-drained body of your now former lover.<br><br>
Days went by, turning into weeks as the intrusive thoughts kept pestering you, never leaving you alone.<br>
You knew you failed her, you knew you failed yourself.<br>
The barrell still tasted of gunpowder, even if just for the last few minutes...<br><br>
CONGRATULATIONS!<br>
You have reached the end of the adventure.<br>
Sum up your points, subtract the turn penalty, and be sure to brag about your Hi-Score on our discord!<br>
Visit Cyber Forge for updates.[[Character cards & accessories|"/stories/files/0524.zip"]]Finally, your hunt seems to be at its end. They're the same crowd from the holo,<br>
Setup:
<img @src="setup.ImagePath+'0524/MAP_6_Throneroom.png'" width="100%"><br>
Legend:
<img @src="setup.ImagePath+'0524/Map_6_Legend.png'" width="100%">
1 - 1x1 Pillar
2 - 2x1 Barricade
3 - 2x1 Wall
4 - 3x1 Scrap Pile
5 - 2x2 Throne <br>
After dealing with every enemy on the board:
<<link "Proceed">>
<<script>>
Dialog.setup("Extraction", "dialog");
Dialog.wiki("<center>[[CONFIRM|Congratulations]]</center>");
Dialog.open();
<</script>>
<</link>><br>
Optional challenge:
End every turn adjacent to an enemy (+2000 Hi-Score)